Gameboy

A spontaneous project I felt inclined to make. I modeled most of this project in Maya. I imported an orthographic reference photo of an actual Gameboy into photoshop, made a black and white silhouette, imported that image into illustrator, Vectored said image and then imported that into Maya scaled in inches so it comes in scaled accurately. I then cleaned up and quaded the vectors from Illustrator and started extruding out my basic shapes and pieces.

After modeling, I UVed, applied an AI Shader and then export/imported in substance painter. Textured as close as possible to my reference then rendered in Substance painter. Finished render in Photoshop.

All Orthographic Views

All Orthographic Views

WireFrame - Back and Frotn

WireFrame - Back and Frotn

Perspective

Perspective

Front

Front

Back

Back

Left

Left

Right

Right

Back - Perspective

Back - Perspective

Back_WireFrame

Back_WireFrame

Front_WireFrame

Front_WireFrame