Russian Palace

As a character artist, this project was exceptionally challenging but extremely rewarding. I learned many things about the Unreal engines, do's and don'ts of the program and many other cool attributes. During this process we started with the use of BSPs which was initially used to get my scale and proportions correct to the best of my ability. It's not shown on my images but I used an already correctly scaled character to further match the proportions needed for this scene. After being satisfied with my BSPs, I would export those same BSPs, re-create them in Maya and add a little more detail to give the scene a bit more flare. After creating the newly constructed meshes, I re-imported them back into Unreal (with pivots centered onto the grid, frozen transform and deleted history) and began replacing my BSPs with my actual meshes. After placing the meshes, I would continuously go back and fourth between Maya and Unreal to further enhance my geometry until I got the look I like.

Here is the final look for my scene. I have numerous of post process effects happening and vertex blending.

Here is the final look for my scene. I have numerous of post process effects happening and vertex blending.

I projected details on the walls and floors to save on production.

I projected details on the walls and floors to save on production.

It's hard to tell on the thumbnails but when expanded, you can see I added a little particle effects to simulate the debris of the worn down palace.

It's hard to tell on the thumbnails but when expanded, you can see I added a little particle effects to simulate the debris of the worn down palace.

This is week 2 and 3 crunch. BSPs were scrapped to a new map and new geo were made.

This is week 2 and 3 crunch. BSPs were scrapped to a new map and new geo were made.

I made the lighting and am no longer using the lighting in Unreal.

I made the lighting and am no longer using the lighting in Unreal.

Textures and emmisives were made using Master Materials and instances.

Textures and emmisives were made using Master Materials and instances.

Getting my height and proportions done with BSPs

Getting my height and proportions done with BSPs

The walls plus the ceiling is roughly around 4-500 units tall.

The walls plus the ceiling is roughly around 4-500 units tall.

The BSPs are used only for blocking out to redefine in Maya.

The BSPs are used only for blocking out to redefine in Maya.