As a character artist, this project was exceptionally challenging but extremely rewarding. I learned many things about the Unreal engines, do's and don'ts of the program and many other cool attributes. During this process we started with the use of BSPs which was initially used to get my scale and proportions correct to the best of my ability. It's not shown on my images but I used an already correctly scaled character to further match the proportions needed for this scene. After being satisfied with my BSPs, I would export those same BSPs, re-create them in Maya and add a little more detail to give the scene a bit more flare. After creating the newly constructed meshes, I re-imported them back into Unreal (with pivots centered onto the grid, frozen transform and deleted history) and began replacing my BSPs with my actual meshes. After placing the meshes, I would continuously go back and fourth between Maya and Unreal to further enhance my geometry until I got the look I like.