My favorite character of all time is DragonBall Z's Piccolo and I figured it was about time I attempted a sculpt of him. My focus was to maintain the integrity of my reference meanwhile sculpting to anatomically match what the 2D image is displaying.
I started my sculpt in Zbrush, Retopologized in Maya. I then took it back into Zbrush to add more details and correct any anatomy errors. After which, I when into Maya, Uved, make sure naming convention was appropriate and materials were named as such. After which I am currently texturing in Substance. Updates coming soon!
Piccolo Bust