RamWarrior

This asset was high poly modeled in Zbrush, then brought it in to AutoDesk Maya for UV's and retopolgy using a combination of tools including Quad Draw. The asset was then brought into Substance Painter for texturing and then exported our 4k texture maps. The asset was then taken back into Zbrush to utilized Zbrush's Transpose tool for posing. Afterwards I exported out the low poly model after posing in Zbrush, made any adjustments necessary, took the model into Marmoset, imported textures and made my final render shots.

Marmoset Presentation Render

Marmoset Presentation Render

Full Body Presentation

Full Body Presentation

WireFrame and UVs

WireFrame and UVs

Ram Warrior Scene

Close up

Close up

Full View with Weapons

Full View with Weapons

Front Back

Front Back

Close-up

Close-up

Front and Back

Front and Back

Orthographic

Orthographic

Week 01 - Anatomy and basic blockout

Week 01 - Anatomy and basic blockout

Reference (NOT MY ORIGINAL CONCEPT)

Reference (NOT MY ORIGINAL CONCEPT)