This asset was high poly modeled in Zbrush, then brought it in to AutoDesk Maya for UV's and retopolgy using a combination of tools including Quad Draw. The asset was then brought into Substance Painter for texturing and then exported our 4k texture maps. The asset was then taken back into Zbrush to utilized Zbrush's Transpose tool for posing. Afterwards I exported out the low poly model after posing in Zbrush, made any adjustments necessary, took the model into Marmoset, imported textures and made my final render shots.
Ram Warrior Scene